Описание
Conquest of Elysium 3 (CoE3) is a streamlined turn based fantasy
strategy game with a touch of rogue-like and the complex undertones
of Illwinter´s Dominions series. While CoE3 appears to be a simple
game with limited options at first glance, delving further into the
game reveals a game of complex decision making and risky
endeavors.
The main focus in CoE3 is that each race plays differently. We´re
not talking about a unique building and unique unit, we´re talking
about completely differently, with different mechanics and
different goals. Perhaps you´re playing a druid, focused on
amassing a vast forest and jungle empire from which to harvest
ingredients to summon creatures of the woods with no practical need
to conquer mines. Perhaps you´re a dwarf, who´s only concern are
mines and produce units at a set rate every turn, focused almost
entirely on upgrading those units to survive as long as possible
since they are so difficult to replace. With 18 different factions
that alone is enough to keep your play dynamic as you vie for
control of the map to conquer Elysium. That isn´t where it ends,
however, there are 6 scenarios in which your game takes place that
will help randomize the map. These scenarios range from a the early
days of an agrarian world to a giant gleaming capital, which you
can conquer, that spawns patrols of human guards, to a fallen
empire filled with the living dead and scarred by battlefields and
tombs. There´s also random events to contend with, from merchants
to pillage to the very gates of the underworld opening portals to
your realm, your hands will be full before you even make contact
with the enemy.
In each game the objective is to defeat your enemies by relying on
the strengths of your chosen race. Combat in CoE3 is automatic to
keep things streamlined, but that doesn´t make it non-strategic.
Each unit has a desired "location" it wants to be in the
battlefield. Archers want to be in the rear, heavy infantry want to
be in front. As you can imagine, putting together an army that has
enough strength to protect the powerful archers and spell casters
in the rear is vital. It goes beyond that though, as you must
determine your enemy´s strengths and hopefully be able to counter
their strategy. An army of a mere 10 trolls is extremely dangerous,
perhaps able to bring down a dragon, but they can only kill 10
creatures at once. An army of 50 small units will make short work
of your trolls. However, an army with a wizard able to cast high
level spell may completely destroy all 50 small units in one shot
but would be unable to harm 10 trolls. Determining the strength and
composition of an enemy army is a vital skill, and since hitting in
combat, damage, and even the very spells that will be cast are
randomized based on the abilities of each unit, every battle
invites potential disaster and a change of plans.
Key Features:
18 different classes that are unique, both in resources they need
and the rituals or special abilities they have
Copious amounts of monsters and random events, good and bad
Random maps.
Spell system with 42 magic paths
Network or hotseat multiplayer
Team play, you can be 2 players against the AI for example.
Stealth and invisibility. Scouts needed to detect stealthy troops,
something better (a star spawn or a beast bat will work) needed to
detect the invisible ones.
Assassins that make an assassination attack before combat
starts.
Catapults, Hill Giants and Rocs that can throw or drop boulders
during sieges.
Immortal Liches and Vampires.
Regenerating trolls rise from the dead if they haven´t been killed
too badly or their side lost.
Large worms that can swallow smaller enemies whole. Swallowed units
take a few points of damage from digestion each round until they
are freed.
Shape changers that looks like something else when seen by the
enemies.
And many many more monsters and abilites....
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